Azul: is wall denial first-player advantage real
Played a tournament-ish night at the FLGS and one guy was clearly playing Azul like chess — tracking what I could place, feeding me factories that brick my wall, the whole villain arc.
I’ve always treated Azul as ‘pretty tile sudoku’ but now I’m wondering if first player marker is secretly the strongest piece on the table when players are spiteful enough.
Is wall denial actually optimal or is it just tilting people into mistakes? I don’t want to become That Guy at family game night but I also don’t want to keep losing to That Guy.
We were on base Azul, not Sintra or any of the spinoffs.