Teaching Gloomhaven to Non-Gamers Was a Mistake
I convinced three coworkers to try Gloomhaven. “It’s like D&D but with a board!” I said.
The rules teach took an hour and fifteen minutes. I could see their souls leaving their bodies. One asked if we could “just play Monopoly instead.”
We didn’t finish. We played Codenames instead. But I’m wondering — is Gloomhaven just fundamentally not a first hobby game?